<?xml version="1.0" encoding="UTF-8" ?> <class name="StaticBody2D" inherits="PhysicsBody2D" category="Core" version="3.1"> <brief_description> Static body for 2D Physics. </brief_description> <description> Static body for 2D Physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms. Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt). </description> <tutorials> </tutorials> <demos> </demos> <methods> </methods> <members> <member name="bounce" type="float" setter="set_bounce" getter="get_bounce"> The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness). </member> <member name="constant_angular_velocity" type="float" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity"> Constant angular velocity for the body. This does not rotate the body, but affects colliding bodies, as if it were rotating. </member> <member name="constant_linear_velocity" type="Vector2" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity"> Constant linear velocity for the body. This does not move the body, but affects colliding bodies, as if it were moving. </member> <member name="friction" type="float" setter="set_friction" getter="get_friction"> The body's friction. Values range from [code]0[/code] (no friction) to [code]1[/code] (full friction). </member> </members> <constants> </constants> </class>