<?xml version="1.0" encoding="UTF-8" ?> <class name="StaticBody2D" inherits="PhysicsBody2D" version="4.0"> <brief_description> Static body for 2D physics. </brief_description> <description> Static body for 2D physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms. Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt). </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="constant_angular_velocity" type="float" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity" default="0.0"> The body's constant angular velocity. This does not rotate the body, but affects colliding bodies, as if it were rotating. </member> <member name="constant_linear_velocity" type="Vector2" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity" default="Vector2( 0, 0 )"> The body's constant linear velocity. This does not move the body, but affects colliding bodies, as if it were moving. </member> <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override"> The physics material override for the body. If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one. </member> </members> <constants> </constants> </class>