<?xml version="1.0" encoding="UTF-8" ?> <class name="SpriteBase3D" inherits="GeometryInstance" category="Core" version="3.2"> <brief_description> 2D Sprite node in 3D environment. </brief_description> <description> A node that displays 2D texture information in a 3D environment. </description> <tutorials> </tutorials> <methods> <method name="generate_triangle_mesh" qualifiers="const"> <return type="TriangleMesh"> </return> <description> </description> </method> <method name="get_item_rect" qualifiers="const"> <return type="Rect2"> </return> <description> </description> </method> </methods> <members> <member name="alpha_cut" type="int" setter="set_alpha_cut_mode" getter="get_alpha_cut_mode" enum="SpriteBase3D.AlphaCutMode"> </member> <member name="axis" type="int" setter="set_axis" getter="get_axis" enum="Vector3.Axis"> The direction in which the front of the texture faces. </member> <member name="centered" type="bool" setter="set_centered" getter="is_centered"> If [code]true[/code], texture will be centered. Default value: [code]true[/code]. </member> <member name="double_sided" type="bool" setter="set_draw_flag" getter="get_draw_flag"> If [code]true[/code], texture can be seen from the back as well, if [code]false[/code], it is invisible when looking at it from behind. Default value: [code]true[/code]. </member> <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h"> If [code]true[/code], texture is flipped horizontally. Default value: [code]false[/code]. </member> <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v"> If [code]true[/code], texture is flipped vertically. Default value: [code]false[/code]. </member> <member name="modulate" type="Color" setter="set_modulate" getter="get_modulate"> A color value that gets multiplied on, could be used for mood-coloring or to simulate the color of light. </member> <member name="offset" type="Vector2" setter="set_offset" getter="get_offset"> The texture's drawing offset. </member> <member name="opacity" type="float" setter="set_opacity" getter="get_opacity"> The objects visibility on a scale from [code]0[/code] fully invisible to [code]1[/code] fully visible. </member> <member name="pixel_size" type="float" setter="set_pixel_size" getter="get_pixel_size"> The size of one pixel's width on the Sprite to scale it in 3D. </member> <member name="shaded" type="bool" setter="set_draw_flag" getter="get_draw_flag"> If [code]true[/code], the [Light] in the [Environment] has effects on the Sprite. Default value: [code]false[/code]. </member> <member name="transparent" type="bool" setter="set_draw_flag" getter="get_draw_flag"> If [code]true[/code], the texture's transparency and the opacity are used to make those parts of the Sprite invisible. Default value: [code]true[/code]. </member> </members> <constants> <constant name="FLAG_TRANSPARENT" value="0" enum="DrawFlags"> If set, the texture's transparency and the opacity are used to make those parts of the Sprite invisible. </constant> <constant name="FLAG_SHADED" value="1" enum="DrawFlags"> If set, the Light in the Environment has effects on the Sprite. </constant> <constant name="FLAG_DOUBLE_SIDED" value="2" enum="DrawFlags"> If set, texture can be seen from the back as well, if not, it is invisible when looking at it from behind. </constant> <constant name="FLAG_MAX" value="3" enum="DrawFlags"> Used internally to mark the end of the Flags section. </constant> <constant name="ALPHA_CUT_DISABLED" value="0" enum="AlphaCutMode"> </constant> <constant name="ALPHA_CUT_DISCARD" value="1" enum="AlphaCutMode"> </constant> <constant name="ALPHA_CUT_OPAQUE_PREPASS" value="2" enum="AlphaCutMode"> </constant> </constants> </class>