<?xml version="1.0" encoding="UTF-8" ?> <class name="Sprite3D" inherits="SpriteBase3D" category="Core" version="3.0.alpha.custom_build"> <brief_description> 2D Sprite node in 3D world. </brief_description> <description> A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. </description> <tutorials> </tutorials> <demos> </demos> <methods> <method name="get_frame" qualifiers="const"> <return type="int"> </return> <description> </description> </method> <method name="get_hframes" qualifiers="const"> <return type="int"> </return> <description> </description> </method> <method name="get_region_rect" qualifiers="const"> <return type="Rect2"> </return> <description> </description> </method> <method name="get_texture" qualifiers="const"> <return type="Texture"> </return> <description> </description> </method> <method name="get_vframes" qualifiers="const"> <return type="int"> </return> <description> </description> </method> <method name="is_region" qualifiers="const"> <return type="bool"> </return> <description> </description> </method> <method name="set_frame"> <return type="void"> </return> <argument index="0" name="frame" type="int"> </argument> <description> </description> </method> <method name="set_hframes"> <return type="void"> </return> <argument index="0" name="hframes" type="int"> </argument> <description> </description> </method> <method name="set_region"> <return type="void"> </return> <argument index="0" name="enabled" type="bool"> </argument> <description> </description> </method> <method name="set_region_rect"> <return type="void"> </return> <argument index="0" name="rect" type="Rect2"> </argument> <description> </description> </method> <method name="set_texture"> <return type="void"> </return> <argument index="0" name="texture" type="Texture"> </argument> <description> </description> </method> <method name="set_vframes"> <return type="void"> </return> <argument index="0" name="vframes" type="int"> </argument> <description> </description> </method> </methods> <members> <member name="frame" type="int" setter="set_frame" getter="get_frame"> Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1. </member> <member name="hframes" type="int" setter="set_hframes" getter="get_hframes"> The number of columns in the sprite sheet. </member> <member name="region_enabled" type="bool" setter="set_region" getter="is_region"> If [code]true[/code] texture will be cut from a larger atlas texture. See [member region_rect]. Default value: [code]false[/code]. </member> <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect"> The region of the atlas texture to display. [member region_enabled] must be [code]true[/code]. </member> <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> [Texture] object to draw. </member> <member name="vframes" type="int" setter="set_vframes" getter="get_vframes"> The number of rows in the sprite sheet. </member> </members> <signals> <signal name="frame_changed"> <description> Emitted when the [member frame] changes. </description> </signal> </signals> <constants> </constants> </class>