<?xml version="1.0" encoding="UTF-8" ?> <class name="Sprite3D" inherits="SpriteBase3D" category="Core" version="3.1"> <brief_description> 2D Sprite node in 3D world. </brief_description> <description> A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. </description> <tutorials> </tutorials> <demos> </demos> <methods> </methods> <members> <member name="frame" type="int" setter="set_frame" getter="get_frame"> Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1. </member> <member name="hframes" type="int" setter="set_hframes" getter="get_hframes"> The number of columns in the sprite sheet. </member> <member name="region_enabled" type="bool" setter="set_region" getter="is_region"> If [code]true[/code], texture will be cut from a larger atlas texture. See [member region_rect]. Default value: [code]false[/code]. </member> <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect"> The region of the atlas texture to display. [member region_enabled] must be [code]true[/code]. </member> <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> [Texture] object to draw. </member> <member name="vframes" type="int" setter="set_vframes" getter="get_vframes"> The number of rows in the sprite sheet. </member> </members> <signals> <signal name="frame_changed"> <description> Emitted when the [member frame] changes. </description> </signal> </signals> <constants> </constants> </class>