<?xml version="1.0" encoding="UTF-8" ?> <class name="Sprite3D" inherits="SpriteBase3D" version="4.0"> <brief_description> 2D sprite node in a 3D world. </brief_description> <description> A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. See also [SpriteBase3D] where properties such as the billboard mode are defined. </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="frame" type="int" setter="set_frame" getter="get_frame" default="0"> Current frame to display from sprite sheet. [member hframes] or [member vframes] must be greater than 1. </member> <member name="frame_coords" type="Vector2i" setter="set_frame_coords" getter="get_frame_coords" default="Vector2i(0, 0)"> Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member hframes] or [member vframes] must be greater than 1. </member> <member name="hframes" type="int" setter="set_hframes" getter="get_hframes" default="1"> The number of columns in the sprite sheet. </member> <member name="region_enabled" type="bool" setter="set_region_enabled" getter="is_region_enabled" default="false"> </member> <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2(0, 0, 0, 0)"> The region of the atlas texture to display. [member region_enabled] must be [code]true[/code]. </member> <member name="texture" type="Texture2D" setter="set_texture" getter="get_texture"> [Texture2D] object to draw. </member> <member name="vframes" type="int" setter="set_vframes" getter="get_vframes" default="1"> The number of rows in the sprite sheet. </member> </members> <signals> <signal name="frame_changed"> <description> Emitted when the [member frame] changes. </description> </signal> </signals> <constants> </constants> </class>