<?xml version="1.0" encoding="UTF-8" ?> <class name="Sprite" inherits="Node2D" category="Core" version="3.1"> <brief_description> General purpose Sprite node. </brief_description> <description> A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. </description> <tutorials> </tutorials> <demos> </demos> <methods> <method name="get_rect" qualifiers="const"> <return type="Rect2"> </return> <description> Returns a Rect2 representing the Sprite's boundary relative to its local coordinates. </description> </method> </methods> <members> <member name="centered" type="bool" setter="set_centered" getter="is_centered"> If [code]true[/code] texture is centered. Default value: [code]true[/code]. </member> <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h"> If [code]true[/code] texture is flipped horizontally. Default value: [code]false[/code]. </member> <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v"> If [code]true[/code] texture is flipped vertically. Default value: [code]false[/code]. </member> <member name="frame" type="int" setter="set_frame" getter="get_frame"> Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1. </member> <member name="hframes" type="int" setter="set_hframes" getter="get_hframes"> The number of columns in the sprite sheet. </member> <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map"> The normal map gives depth to the Sprite. </member> <member name="offset" type="Vector2" setter="set_offset" getter="get_offset"> The texture's drawing offset. </member> <member name="region_enabled" type="bool" setter="set_region" getter="is_region"> If [code]true[/code] texture is cut from a larger atlas texture. See [code]region_rect[/code]. Default value: [code]false[/code]. </member> <member name="region_filter_clip" type="bool" setter="set_region_filter_clip" getter="is_region_filter_clip_enabled"> If [code]true[/code] the outermost pixels get blurred out. </member> <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect"> The region of the atlas texture to display. [member region_enabled] must be [code]true[/code]. </member> <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> [Texture] object to draw. </member> <member name="vframes" type="int" setter="set_vframes" getter="get_vframes"> The number of rows in the sprite sheet. </member> </members> <signals> <signal name="frame_changed"> <description> Emitted when the [member frame] changes. </description> </signal> <signal name="texture_changed"> <description> Emitted when the [member texture] changes. </description> </signal> </signals> <constants> </constants> </class>