<?xml version="1.0" encoding="UTF-8" ?> <class name="Sprite" inherits="Node2D" category="Core" version="3.0-alpha"> <brief_description> General purpose Sprite node. </brief_description> <description> A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. </description> <tutorials> </tutorials> <demos> </demos> <methods> <method name="get_frame" qualifiers="const"> <return type="int"> </return> <description> Return the texture frame for a sprite-sheet, works when vframes or hframes are greater than 1. </description> </method> <method name="get_hframes" qualifiers="const"> <return type="int"> </return> <description> Return the amount of horizontal frames. See [method set_hframes]. </description> </method> <method name="get_normal_map" qualifiers="const"> <return type="Texture"> </return> <description> </description> </method> <method name="get_offset" qualifiers="const"> <return type="Vector2"> </return> <description> Return sprite draw offset. </description> </method> <method name="get_region_rect" qualifiers="const"> <return type="Rect2"> </return> <description> Return the region rect to read from. </description> </method> <method name="get_texture" qualifiers="const"> <return type="Texture"> </return> <description> Return the base texture for the sprite. </description> </method> <method name="get_vframes" qualifiers="const"> <return type="int"> </return> <description> Return the amount of vertical frames. See [method set_vframes]. </description> </method> <method name="is_centered" qualifiers="const"> <return type="bool"> </return> <description> Return if the sprite is centered at the local origin. </description> </method> <method name="is_flipped_h" qualifiers="const"> <return type="bool"> </return> <description> Return true if the sprite is flipped horizontally. </description> </method> <method name="is_flipped_v" qualifiers="const"> <return type="bool"> </return> <description> Return true if the sprite is flipped vertically. </description> </method> <method name="is_region" qualifiers="const"> <return type="bool"> </return> <description> Return if the sprite reads from a region. </description> </method> <method name="is_region_filter_clip_enabled" qualifiers="const"> <return type="bool"> </return> <description> </description> </method> <method name="set_centered"> <return type="void"> </return> <argument index="0" name="centered" type="bool"> </argument> <description> Set whether the sprite should be centered on the origin. </description> </method> <method name="set_flip_h"> <return type="void"> </return> <argument index="0" name="flip_h" type="bool"> </argument> <description> Set true to flip the sprite horizontally. </description> </method> <method name="set_flip_v"> <return type="void"> </return> <argument index="0" name="flip_v" type="bool"> </argument> <description> Set true to flip the sprite vertically. </description> </method> <method name="set_frame"> <return type="void"> </return> <argument index="0" name="frame" type="int"> </argument> <description> Set the texture frame for a sprite-sheet, works when vframes or hframes are greater than 1. </description> </method> <method name="set_hframes"> <return type="void"> </return> <argument index="0" name="hframes" type="int"> </argument> <description> Set the amount of horizontal frames and converts the sprite into a sprite-sheet. This is useful for animation. </description> </method> <method name="set_normal_map"> <return type="void"> </return> <argument index="0" name="normal_map" type="Texture"> </argument> <description> </description> </method> <method name="set_offset"> <return type="void"> </return> <argument index="0" name="offset" type="Vector2"> </argument> <description> Set the sprite draw offset, useful for setting rotation pivots. </description> </method> <method name="set_region"> <return type="void"> </return> <argument index="0" name="enabled" type="bool"> </argument> <description> Set the sprite as a sub-region of a bigger texture. Useful for texture-atlases. </description> </method> <method name="set_region_filter_clip"> <return type="void"> </return> <argument index="0" name="enabled" type="bool"> </argument> <description> </description> </method> <method name="set_region_rect"> <return type="void"> </return> <argument index="0" name="rect" type="Rect2"> </argument> <description> Set the region rect to read from. </description> </method> <method name="set_texture"> <return type="void"> </return> <argument index="0" name="texture" type="Texture"> </argument> <description> Set the base texture for the sprite. </description> </method> <method name="set_vframes"> <return type="void"> </return> <argument index="0" name="vframes" type="int"> </argument> <description> Set the amount of vertical frames and converts the sprite into a sprite-sheet. This is useful for animation. </description> </method> </methods> <members> <member name="centered" type="bool" setter="set_centered" getter="is_centered"> If [code]true[/code] texture is centered. Default value: [code]true[/code]. </member> <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h"> If [code]true[/code] texture is flipped horizontally. Default value: [code]false[/code]. </member> <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v"> If [code]true[/code] texture is flipped vertically. Default value: [code]false[/code]. </member> <member name="frame" type="int" setter="set_frame" getter="get_frame"> Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1. </member> <member name="hframes" type="int" setter="set_hframes" getter="get_hframes"> The number of collumns in the sprite sheet. </member> <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map"> The normal map gives depth to the Sprite. </member> <member name="offset" type="Vector2" setter="set_offset" getter="get_offset"> The texture's drawing offset. </member> <member name="region_enabled" type="bool" setter="set_region" getter="is_region"> If [code]true[/code] texture is cut from a larger atlas texture. See [code]region_rect[/code]. Default value: [code]false[/code]. </member> <member name="region_filter_clip" type="bool" setter="set_region_filter_clip" getter="is_region_filter_clip_enabled"> If [code]true[/code] the outermost pixels get blurred out. </member> <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect"> The region of the atlas texture to display. [member region_enabled] must be [code]true[/code]. </member> <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> [Texture] object to draw. </member> <member name="vframes" type="int" setter="set_vframes" getter="get_vframes"> The number of rows in the sprite sheet. </member> </members> <signals> <signal name="frame_changed"> <description> Emitted when the [member frame] changes. </description> </signal> <signal name="texture_changed"> <description> Emitted when the [member texture] changes. </description> </signal> </signals> <constants> </constants> </class>