<?xml version="1.0" encoding="UTF-8" ?> <class name="Sprite" inherits="Node2D" version="4.0"> <brief_description> General-purpose sprite node. </brief_description> <description> A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. </description> <tutorials> </tutorials> <methods> <method name="get_rect" qualifiers="const"> <return type="Rect2"> </return> <description> Returns a [Rect2] representing the Sprite's boundary in local coordinates. Can be used to detect if the Sprite was clicked. Example: [codeblock] func _input(event): if event is InputEventMouseButton and event.pressed and event.button_index == BUTTON_LEFT: if get_rect().has_point(to_local(event.position)): print("A click!") [/codeblock] </description> </method> <method name="is_pixel_opaque" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="pos" type="Vector2"> </argument> <description> Returns [code]true[/code], if the pixel at the given position is opaque and [code]false[/code] in other case. [b]Note:[/b] It also returns [code]false[/code], if the sprite's texture is [code]null[/code] or if the given position is invalid. </description> </method> </methods> <members> <member name="centered" type="bool" setter="set_centered" getter="is_centered" default="true"> If [code]true[/code], texture is centered. </member> <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false"> If [code]true[/code], texture is flipped horizontally. </member> <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false"> If [code]true[/code], texture is flipped vertically. </member> <member name="frame" type="int" setter="set_frame" getter="get_frame" default="0"> Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1. </member> <member name="frame_coords" type="Vector2" setter="set_frame_coords" getter="get_frame_coords" default="Vector2( 0, 0 )"> Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member vframes] or [member hframes] must be greater than 1. </member> <member name="hframes" type="int" setter="set_hframes" getter="get_hframes" default="1"> The number of columns in the sprite sheet. </member> <member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map"> The normal map gives depth to the Sprite. </member> <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )"> The texture's drawing offset. </member> <member name="region_enabled" type="bool" setter="set_region" getter="is_region" default="false"> If [code]true[/code], texture is cut from a larger atlas texture. See [member region_rect]. </member> <member name="region_filter_clip" type="bool" setter="set_region_filter_clip" getter="is_region_filter_clip_enabled" default="false"> If [code]true[/code], the outermost pixels get blurred out. </member> <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )"> The region of the atlas texture to display. [member region_enabled] must be [code]true[/code]. </member> <member name="shininess" type="float" setter="set_shininess" getter="get_shininess" default="1.0"> </member> <member name="specular_color" type="Color" setter="set_specular_color" getter="get_specular_color" default="Color( 1, 1, 1, 1 )"> </member> <member name="specular_map" type="Texture2D" setter="set_specular_map" getter="get_specular_map"> </member> <member name="texture" type="Texture2D" setter="set_texture" getter="get_texture"> [Texture2D] object to draw. </member> <member name="vframes" type="int" setter="set_vframes" getter="get_vframes" default="1"> The number of rows in the sprite sheet. </member> </members> <signals> <signal name="frame_changed"> <description> Emitted when the [member frame] changes. </description> </signal> <signal name="texture_changed"> <description> Emitted when the [member texture] changes. </description> </signal> </signals> <constants> </constants> </class>