A spotlight, such as a reflector spotlight or a lantern.
A Spotlight is a type of [Light3D] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance. This attenuation can be configured by changing the energy, radius and attenuation parameters of [Light3D].
https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html
The spotlight's angle in degrees.
The spotlight's angular attenuation curve.
The spotlight's light energy attenuation curve.
The maximal range that can be reached by the spotlight. Note that the effectively lit area may appear to be smaller depending on the [member spot_attenuation] in use. No matter the [member spot_attenuation] in use, the light will never reach anything outside this range.