<?xml version="1.0" encoding="UTF-8" ?> <class name="SpotLight3D" inherits="Light3D" version="4.0"> <brief_description> A spotlight, such as a reflector spotlight or a lantern. </brief_description> <description> A Spotlight is a type of [Light3D] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance. This attenuation can be configured by changing the energy, radius and attenuation parameters of [Light3D]. </description> <tutorials> <link title="3D lights and shadows">https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link> <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link> </tutorials> <members> <member name="shadow_bias" type="float" setter="set_param" getter="get_param" override="true" default="0.03" /> <member name="spot_angle" type="float" setter="set_param" getter="get_param" default="45.0"> The spotlight's angle in degrees. </member> <member name="spot_angle_attenuation" type="float" setter="set_param" getter="get_param" default="1.0"> The spotlight's angular attenuation curve. </member> <member name="spot_attenuation" type="float" setter="set_param" getter="get_param" default="1.0"> The spotlight's light energy attenuation curve. </member> <member name="spot_range" type="float" setter="set_param" getter="get_param" default="5.0"> The maximal range that can be reached by the spotlight. Note that the effectively lit area may appear to be smaller depending on the [member spot_attenuation] in use. No matter the [member spot_attenuation] in use, the light will never reach anything outside this range. </member> </members> </class>