Numerical input text field.
SpinBox is a numerical input text field. It allows entering integers and floats.
[b]Example:[/b]
[codeblocks]
[gdscript]
var spin_box = SpinBox.new()
add_child(spin_box)
var line_edit = spin_box.get_line_edit()
line_edit.context_menu_enabled = false
spin_box.horizontal_alignment = LineEdit.HORIZONTAL_ALIGNMENT_RIGHT
[/gdscript]
[csharp]
var spinBox = new SpinBox();
AddChild(spinBox);
var lineEdit = spinBox.GetLineEdit();
lineEdit.ContextMenuEnabled = false;
spinBox.AlignHorizontal = LineEdit.HorizontalAlignEnum.Right;
[/csharp]
[/codeblocks]
The above code will create a [SpinBox], disable context menu on it and set the text alignment to right.
See [Range] class for more options over the [SpinBox].
[b]Note:[/b] [SpinBox] relies on an underlying [LineEdit] node. To theme a [SpinBox]'s background, add theme items for [LineEdit] and customize them.
Applies the current value of this [SpinBox].
Returns the [LineEdit] instance from this [SpinBox]. You can use it to access properties and methods of [LineEdit].
[b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member CanvasItem.visible] property.
If [code]true[/code], the [SpinBox] will be editable. Otherwise, it will be read only.
Adds the specified [code]prefix[/code] string before the numerical value of the [SpinBox].
Adds the specified [code]suffix[/code] string after the numerical value of the [SpinBox].
Sets the value of the [Range] for this [SpinBox] when the [LineEdit] text is [i]changed[/i] instead of [i]submitted[/i]. See [signal LineEdit.text_changed] and [signal LineEdit.text_submitted].
Sets a custom [Texture2D] for up and down arrows of the [SpinBox].