<?xml version="1.0" encoding="UTF-8" ?> <class name="SphereShape" inherits="Shape" category="Core" version="3.0.alpha.custom_build"> <brief_description> Sphere shape for 3D collisions. </brief_description> <description> Sphere shape for 3D collisions, which can be set into a [PhysicsBody] or [Area]. This shape is useful for modeling sphere-like 3D objects. </description> <tutorials> </tutorials> <demos> </demos> <methods> <method name="get_radius" qualifiers="const"> <return type="float"> </return> <description> </description> </method> <method name="set_radius"> <return type="void"> </return> <argument index="0" name="radius" type="float"> </argument> <description> </description> </method> </methods> <members> <member name="radius" type="float" setter="set_radius" getter="get_radius"> The sphere's radius. The shape's diameter is double the radius. </member> </members> <constants> </constants> </class>