<?xml version="1.0" encoding="UTF-8" ?> <class name="SkeletonModification2DPhysicalBones" inherits="SkeletonModification2D" is_experimental="true" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A modification that applies the transforms of [PhysicalBone2D] nodes to [Bone2D] nodes. </brief_description> <description> This modification takes the transforms of [PhysicalBone2D] nodes and applies them to [Bone2D] nodes. This allows the [Bone2D] nodes to react to physics thanks to the linked [PhysicalBone2D] nodes. Experimental. Physical bones may be changed in the future to perform the position update of [Bone2D] on their own. </description> <tutorials> </tutorials> <methods> <method name="fetch_physical_bones"> <return type="void" /> <description> Empties the list of [PhysicalBone2D] nodes and populates it will all [PhysicalBone2D] nodes that are children of the [Skeleton2D]. </description> </method> <method name="get_physical_bone_node" qualifiers="const"> <return type="NodePath" /> <param index="0" name="joint_idx" type="int" /> <description> Returns the [PhysicalBone2D] node at [param joint_idx]. </description> </method> <method name="set_physical_bone_node"> <return type="void" /> <param index="0" name="joint_idx" type="int" /> <param index="1" name="physicalbone2d_node" type="NodePath" /> <description> Sets the [PhysicalBone2D] node at [param joint_idx]. [b]Note:[/b] This is just the index used for this modification, not the bone index used in the [Skeleton2D]. </description> </method> <method name="start_simulation"> <return type="void" /> <param index="0" name="bones" type="StringName[]" default="[]" /> <description> Tell the [PhysicalBone2D] nodes to start simulating and interacting with the physics world. Optionally, an array of bone names can be passed to this function, and that will cause only [PhysicalBone2D] nodes with those names to start simulating. </description> </method> <method name="stop_simulation"> <return type="void" /> <param index="0" name="bones" type="StringName[]" default="[]" /> <description> Tell the [PhysicalBone2D] nodes to stop simulating and interacting with the physics world. Optionally, an array of bone names can be passed to this function, and that will cause only [PhysicalBone2D] nodes with those names to stop simulating. </description> </method> </methods> <members> <member name="physical_bone_chain_length" type="int" setter="set_physical_bone_chain_length" getter="get_physical_bone_chain_length" default="0"> The number of [PhysicalBone2D] nodes linked in this modification. </member> </members> </class>