<?xml version="1.0" encoding="UTF-8" ?> <class name="Skeleton2D" inherits="Node2D" category="Core" version="3.2"> <brief_description> Skeleton for 2D characters and animated objects. </brief_description> <description> </description> <tutorials> <link>http://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html</link> </tutorials> <methods> <method name="get_bone"> <return type="Bone2D"> </return> <argument index="0" name="idx" type="int"> </argument> <description> </description> </method> <method name="get_bone_count" qualifiers="const"> <return type="int"> </return> <description> Returns the amount of bones in the skeleton. </description> </method> <method name="get_skeleton" qualifiers="const"> <return type="RID"> </return> <description> </description> </method> </methods> <signals> <signal name="bone_setup_changed"> <description> </description> </signal> </signals> <constants> </constants> </class>