Class representing a signal defined in an object. $DOCS_URL/getting_started/step_by_step/signals.html $DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#signals Constructs a null [Signal] with no object nor signal name bound. Constructs a [Signal] as a copy of the given [Signal]. Creates a new [Signal] with the name [code]signal[/code] in the specified [code]object[/code]. Connects this signal to the specified [Callable], optionally providing connection flags. You can provide additional arguments to the connected method call by using [method Callable.bind]. [codeblock] for button in $Buttons.get_children(): button.pressed.connect(on_pressed.bind(button)) func on_pressed(button): print(button.name, " was pressed") [/codeblock] Disconnects this signal from the specified [Callable]. Emits this signal to all connected objects. Returns the list of [Callable]s connected to this signal. Returns the name of this signal. Returns the object emitting this signal. Returns the ID of the object emitting this signal (see [method Object.get_instance_id]). Returns [code]true[/code] if the specified [Callable] is connected to this signal.