<?xml version="1.0" encoding="UTF-8" ?> <class name="Shape" inherits="Resource" category="Core" version="3.2"> <brief_description> Base class for all 3D shape resources. </brief_description> <description> Base class for all 3D shape resources. Nodes that inherit from this can be used as shapes for a [PhysicsBody] or [Area] objects. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> </tutorials> <methods> </methods> <members> <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.04"> </member> </members> <constants> </constants> </class>