<?xml version="1.0" encoding="UTF-8" ?> <class name="Shape" inherits="Resource" category="Core" version="3.1"> <brief_description> Base class for all 3D shape resources. </brief_description> <description> Base class for all 3D shape resources. All 3D shapes that inherit from this can be set into a [PhysicsBody] or [Area]. </description> <tutorials> http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html </tutorials> <demos> </demos> <methods> </methods> <constants> </constants> </class>