<?xml version="1.0" encoding="UTF-8" ?> <class name="ShaderMaterial" inherits="Material" category="Core" version="3.1"> <brief_description> A material that uses a custom [Shader] program. </brief_description> <description> A material that uses a custom [Shader] program to render either items to screen or process particles. You can create multiple materials for the same shader but configure different values for the uniforms defined in the shader. </description> <tutorials> </tutorials> <demos> </demos> <methods> <method name="get_shader_param" qualifiers="const"> <return type="Variant"> </return> <argument index="0" name="param" type="String"> </argument> <description> Returns the current value set for this material of a uniform in the shader. </description> </method> <method name="set_shader_param"> <return type="void"> </return> <argument index="0" name="param" type="String"> </argument> <argument index="1" name="value" type="Variant"> </argument> <description> Changes the value set for this material of a uniform in the shader. </description> </method> </methods> <members> <member name="shader" type="Shader" setter="set_shader" getter="get_shader"> The [Shader] program used to render this material. </member> </members> <constants> </constants> </class>