<?xml version="1.0" encoding="UTF-8" ?> <class name="ShaderMaterial" inherits="Material" version="4.0"> <brief_description> A material that uses a custom [Shader] program. </brief_description> <description> A material that uses a custom [Shader] program to render either items to screen or process particles. You can create multiple materials for the same shader but configure different values for the uniforms defined in the shader. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/shading/index.html</link> </tutorials> <methods> <method name="get_shader_param" qualifiers="const"> <return type="Variant"> </return> <argument index="0" name="param" type="StringName"> </argument> <description> Returns the current value set for this material of a uniform in the shader. </description> </method> <method name="property_can_revert"> <return type="bool"> </return> <argument index="0" name="name" type="String"> </argument> <description> Returns [code]true[/code] if the property identified by [code]name[/code] can be reverted to a default value. </description> </method> <method name="property_get_revert"> <return type="Variant"> </return> <argument index="0" name="name" type="String"> </argument> <description> Returns the default value of the material property with given [code]name[/code]. </description> </method> <method name="set_shader_param"> <return type="void"> </return> <argument index="0" name="param" type="StringName"> </argument> <argument index="1" name="value" type="Variant"> </argument> <description> Changes the value set for this material of a uniform in the shader. [b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly. </description> </method> </methods> <members> <member name="shader" type="Shader" setter="set_shader" getter="get_shader"> The [Shader] program used to render this material. </member> </members> <constants> </constants> </class>