<?xml version="1.0" encoding="UTF-8" ?> <class name="Shader" inherits="Resource" category="Core" version="3.1"> <brief_description> To be changed, ignore. </brief_description> <description> To be changed, ignore. </description> <tutorials> http://docs.godotengine.org/en/3.0/tutorials/shading/index.html </tutorials> <demos> </demos> <methods> <method name="get_default_texture_param" qualifiers="const"> <return type="Texture"> </return> <argument index="0" name="param" type="String"> </argument> <description> </description> </method> <method name="get_mode" qualifiers="const"> <return type="int" enum="Shader.Mode"> </return> <description> </description> </method> <method name="has_param" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="name" type="String"> </argument> <description> </description> </method> <method name="set_default_texture_param"> <return type="void"> </return> <argument index="0" name="param" type="String"> </argument> <argument index="1" name="texture" type="Texture"> </argument> <description> </description> </method> </methods> <members> <member name="code" type="String" setter="set_code" getter="get_code"> </member> </members> <constants> <constant name="MODE_SPATIAL" value="0" enum="Mode"> </constant> <constant name="MODE_CANVAS_ITEM" value="1" enum="Mode"> </constant> <constant name="MODE_PARTICLES" value="2" enum="Mode"> </constant> </constants> </class>