<?xml version="1.0" encoding="UTF-8" ?> <class name="Shader" inherits="Resource" category="Core" version="3.1"> <brief_description> A custom shader program. </brief_description> <description> This class allows you to define a custom shader program that can be used for various materials to render objects. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/shading/index.html</link> </tutorials> <demos> </demos> <methods> <method name="get_default_texture_param" qualifiers="const"> <return type="Texture"> </return> <argument index="0" name="param" type="String"> </argument> <description> </description> </method> <method name="get_mode" qualifiers="const"> <return type="int" enum="Shader.Mode"> </return> <description> Returns the shader mode for the shader, either [code]MODE_CANVAS_ITEM[/code], [code]MODE_SPATIAL[/code] or [code]MODE_PARTICLES[/code] </description> </method> <method name="has_param" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="name" type="String"> </argument> <description> </description> </method> <method name="set_default_texture_param"> <return type="void"> </return> <argument index="0" name="param" type="String"> </argument> <argument index="1" name="texture" type="Texture"> </argument> <description> </description> </method> </methods> <members> <member name="code" type="String" setter="set_code" getter="get_code"> </member> </members> <constants> <constant name="MODE_SPATIAL" value="0" enum="Mode"> </constant> <constant name="MODE_CANVAS_ITEM" value="1" enum="Mode"> </constant> <constant name="MODE_PARTICLES" value="2" enum="Mode"> </constant> </constants> </class>