Separation ray shape for 3D collisions.
Separation ray shape for 3D collisions, which can be set into a [PhysicsBody3D] or [Area3D]. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
The ray's length.
If [code]false[/code] (default), the shape always separates and returns a normal along its own direction.
If [code]true[/code], the shape can return the correct normal and separate in any direction, allowing sliding motion on slopes.