<?xml version="1.0" encoding="UTF-8" ?> <class name="SeparationRayShape2D" inherits="Shape2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Separation ray shape resource for 2D physics. </brief_description> <description> 2D separation ray shape to be added as a [i]direct[/i] child of a [PhysicsBody2D] or [Area2D] using a [CollisionShape2D] node. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters. [b]Performance:[/b] Being a primitive collision shape, [SeparationRayShape2D] is fast to check collisions against. </description> <tutorials> </tutorials> <members> <member name="length" type="float" setter="set_length" getter="get_length" default="20.0"> The ray's length. </member> <member name="slide_on_slope" type="bool" setter="set_slide_on_slope" getter="get_slide_on_slope" default="false"> If [code]false[/code] (default), the shape always separates and returns a normal along its own direction. If [code]true[/code], the shape can return the correct normal and separate in any direction, allowing sliding motion on slopes. </member> </members> </class>