<?xml version="1.0" encoding="UTF-8" ?> <class name="SeparationRayShape2D" inherits="Shape2D" version="4.0"> <brief_description> Separation ray shape for 2D collisions. </brief_description> <description> Separation ray shape for 2D collisions. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters. </description> <tutorials> </tutorials> <members> <member name="length" type="float" setter="set_length" getter="get_length" default="20.0"> The ray's length. </member> <member name="slide_on_slope" type="bool" setter="set_slide_on_slope" getter="get_slide_on_slope" default="false"> If [code]false[/code] (default), the shape always separates and returns a normal along its own direction. If [code]true[/code], the shape can return the correct normal and separate in any direction, allowing sliding motion on slopes. </member> </members> </class>