Godot editor's script editor.
[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_script_editor].
Returns a [Script] that is currently active in editor.
Returns an array with all [Script] objects which are currently open in editor.
Goes to the specified line in the current script.
Opens the script create dialog. The script will extend [code]base_name[/code]. The file extension can be omitted from [code]base_path[/code]. It will be added based on the selected scripting language.
Emitted when user changed active script. Argument is a freshly activated [Script].
Emitted when editor is about to close the active script. Argument is a [Script] that is going to be closed.