<?xml version="1.0" encoding="UTF-8" ?>
<class name="Script" inherits="Resource" category="Core" version="3.2">
	<brief_description>
		A class stored as a resource.
	</brief_description>
	<description>
		A class stored as a resource. A script extends the functionality of all objects that instance it.
		The [code]new[/code] method of a script subclass creates a new instance. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
	</description>
	<tutorials>
		<link>https://docs.godotengine.org/en/latest/getting_started/step_by_step/scripting.html</link>
	</tutorials>
	<methods>
		<method name="can_instance" qualifiers="const">
			<return type="bool">
			</return>
			<description>
				Returns [code]true[/code] if the script can be instanced.
			</description>
		</method>
		<method name="get_base_script" qualifiers="const">
			<return type="Script">
			</return>
			<description>
				Returns the script directly inherited by this script.
			</description>
		</method>
		<method name="get_instance_base_type" qualifiers="const">
			<return type="String">
			</return>
			<description>
				Returns the script's base type.
			</description>
		</method>
		<method name="get_property_default_value">
			<return type="Variant">
			</return>
			<argument index="0" name="property" type="String">
			</argument>
			<description>
			</description>
		</method>
		<method name="get_script_constant_map">
			<return type="Dictionary">
			</return>
			<description>
			</description>
		</method>
		<method name="get_script_method_list">
			<return type="Array">
			</return>
			<description>
			</description>
		</method>
		<method name="get_script_property_list">
			<return type="Array">
			</return>
			<description>
			</description>
		</method>
		<method name="get_script_signal_list">
			<return type="Array">
			</return>
			<description>
			</description>
		</method>
		<method name="has_script_signal" qualifiers="const">
			<return type="bool">
			</return>
			<argument index="0" name="signal_name" type="String">
			</argument>
			<description>
				Returns [code]true[/code] if the script, or a base class, defines a signal with the given name.
			</description>
		</method>
		<method name="has_source_code" qualifiers="const">
			<return type="bool">
			</return>
			<description>
				Returns [code]true[/code] if the script contains non-empty source code.
			</description>
		</method>
		<method name="instance_has" qualifiers="const">
			<return type="bool">
			</return>
			<argument index="0" name="base_object" type="Object">
			</argument>
			<description>
				Returns [code]true[/code] if [code]base_object[/code] is an instance of this script.
			</description>
		</method>
		<method name="is_tool" qualifiers="const">
			<return type="bool">
			</return>
			<description>
				Returns [code]true[/code] if the script is a tool script. A tool script can run in the editor.
			</description>
		</method>
		<method name="reload">
			<return type="int" enum="Error">
			</return>
			<argument index="0" name="keep_state" type="bool" default="false">
			</argument>
			<description>
				Reloads the script's class implementation. Returns an error code.
			</description>
		</method>
	</methods>
	<members>
		<member name="source_code" type="String" setter="set_source_code" getter="get_source_code">
			The script source code or an empty string if source code is not available. When set, does not reload the class implementation automatically.
		</member>
	</members>
	<constants>
	</constants>
</class>