<?xml version="1.0" encoding="UTF-8" ?> <class name="Script" inherits="Resource" version="4.0"> <brief_description> A class stored as a resource. </brief_description> <description> A class stored as a resource. A script extends the functionality of all objects that instance it. The [code]new[/code] method of a script subclass creates a new instance. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes. </description> <tutorials> <link title="Scripting">https://docs.godotengine.org/en/latest/getting_started/step_by_step/scripting.html</link> </tutorials> <methods> <method name="can_instantiate" qualifiers="const"> <return type="bool" /> <description> Returns [code]true[/code] if the script can be instantiated. </description> </method> <method name="get_base_script" qualifiers="const"> <return type="Script" /> <description> Returns the script directly inherited by this script. </description> </method> <method name="get_instance_base_type" qualifiers="const"> <return type="StringName" /> <description> Returns the script's base type. </description> </method> <method name="get_property_default_value"> <return type="Variant" /> <argument index="0" name="property" type="StringName" /> <description> Returns the default value of the specified property. </description> </method> <method name="get_script_constant_map"> <return type="Dictionary" /> <description> Returns a dictionary containing constant names and their values. </description> </method> <method name="get_script_method_list"> <return type="Array" /> <description> Returns the list of methods in this [Script]. </description> </method> <method name="get_script_property_list"> <return type="Array" /> <description> Returns the list of properties in this [Script]. </description> </method> <method name="get_script_signal_list"> <return type="Array" /> <description> Returns the list of user signals defined in this [Script]. </description> </method> <method name="has_script_signal" qualifiers="const"> <return type="bool" /> <argument index="0" name="signal_name" type="StringName" /> <description> Returns [code]true[/code] if the script, or a base class, defines a signal with the given name. </description> </method> <method name="has_source_code" qualifiers="const"> <return type="bool" /> <description> Returns [code]true[/code] if the script contains non-empty source code. </description> </method> <method name="instance_has" qualifiers="const"> <return type="bool" /> <argument index="0" name="base_object" type="Object" /> <description> Returns [code]true[/code] if [code]base_object[/code] is an instance of this script. </description> </method> <method name="is_tool" qualifiers="const"> <return type="bool" /> <description> Returns [code]true[/code] if the script is a tool script. A tool script can run in the editor. </description> </method> <method name="reload"> <return type="int" enum="Error" /> <argument index="0" name="keep_state" type="bool" default="false" /> <description> Reloads the script's class implementation. Returns an error code. </description> </method> </methods> <members> <member name="source_code" type="String" setter="set_source_code" getter="get_source_code"> The script source code or an empty string if source code is not available. When set, does not reload the class implementation automatically. </member> </members> <constants> </constants> </class>