<?xml version="1.0" encoding="UTF-8" ?> <class name="SceneState" inherits="Reference" category="Core" version="3.1"> <brief_description> A script interface to a scene file's data. </brief_description> <description> Maintains a list of resources, nodes, exported, and overridden properties, and built-in scripts associated with a scene. </description> <tutorials> </tutorials> <demos> </demos> <methods> <method name="get_connection_binds" qualifiers="const"> <return type="Array"> </return> <argument index="0" name="idx" type="int"> </argument> <description> Returns the list of bound parameters for the signal at [code]idx[/code]. </description> </method> <method name="get_connection_count" qualifiers="const"> <return type="int"> </return> <description> Returns the number of signal connections in the scene. </description> </method> <method name="get_connection_flags" qualifiers="const"> <return type="int"> </return> <argument index="0" name="idx" type="int"> </argument> <description> Returns the flags for the signal at [code]idx[/code]. See [Object]'s [code]CONNECT_*[/code] flags. </description> </method> <method name="get_connection_method" qualifiers="const"> <return type="String"> </return> <argument index="0" name="idx" type="int"> </argument> <description> Returns the method connected to the signal at [code]idx[/code]. </description> </method> <method name="get_connection_signal" qualifiers="const"> <return type="String"> </return> <argument index="0" name="idx" type="int"> </argument> <description> Returns the name of the signal at [code]idx[/code]. </description> </method> <method name="get_connection_source" qualifiers="const"> <return type="NodePath"> </return> <argument index="0" name="idx" type="int"> </argument> <description> Returns the path to the node that owns the signal at [code]idx[/code], relative to the root node. </description> </method> <method name="get_connection_target" qualifiers="const"> <return type="NodePath"> </return> <argument index="0" name="idx" type="int"> </argument> <description> Returns the path to the node that owns the method connected to the signal at [code]idx[/code], relative to the root node. </description> </method> <method name="get_node_count" qualifiers="const"> <return type="int"> </return> <description> Returns the number of nodes in the scene. </description> </method> <method name="get_node_groups" qualifiers="const"> <return type="PoolStringArray"> </return> <argument index="0" name="idx" type="int"> </argument> <description> Returns the list of group names associated with the node at [code]idx[/code]. </description> </method> <method name="get_node_index" qualifiers="const"> <return type="int"> </return> <argument index="0" name="idx" type="int"> </argument> <description> </description> </method> <method name="get_node_instance" qualifiers="const"> <return type="PackedScene"> </return> <argument index="0" name="idx" type="int"> </argument> <description> Returns the scene for the node at [code]idx[/code] or [code]null[/code] if the node is not an instance. </description> </method> <method name="get_node_instance_placeholder" qualifiers="const"> <return type="String"> </return> <argument index="0" name="idx" type="int"> </argument> <description> Returns the path to the represented scene file if the node at [code]idx[/code] is an [InstancePlaceholder]. </description> </method> <method name="get_node_name" qualifiers="const"> <return type="String"> </return> <argument index="0" name="idx" type="int"> </argument> <description> Returns the name of the node at [code]idx[/code]. </description> </method> <method name="get_node_owner_path" qualifiers="const"> <return type="NodePath"> </return> <argument index="0" name="idx" type="int"> </argument> <description> Returns the path to the owner of the node at [code]idx[/code], relative to the root node. </description> </method> <method name="get_node_path" qualifiers="const"> <return type="NodePath"> </return> <argument index="0" name="idx" type="int"> </argument> <argument index="1" name="for_parent" type="bool" default="false"> </argument> <description> Returns the path to the node at [code]idx[/code]. </description> </method> <method name="get_node_property_count" qualifiers="const"> <return type="int"> </return> <argument index="0" name="idx" type="int"> </argument> <description> Returns the number of exported or overridden properties for the node at [code]idx[/code]. </description> </method> <method name="get_node_property_name" qualifiers="const"> <return type="String"> </return> <argument index="0" name="idx" type="int"> </argument> <argument index="1" name="prop_idx" type="int"> </argument> <description> Returns the name of the property at [code]prop_idx[/code] for the node at [code]idx[/code]. </description> </method> <method name="get_node_property_value" qualifiers="const"> <return type="Variant"> </return> <argument index="0" name="idx" type="int"> </argument> <argument index="1" name="prop_idx" type="int"> </argument> <description> Returns the value of the property at [code]prop_idx[/code] for the node at [code]idx[/code]. </description> </method> <method name="get_node_type" qualifiers="const"> <return type="String"> </return> <argument index="0" name="idx" type="int"> </argument> <description> Returns the type of the node at [code]idx[/code]. </description> </method> <method name="is_node_instance_placeholder" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="idx" type="int"> </argument> <description> Returns [code]true[/code] if the node at [code]idx[/code] is an [InstancePlaceholder]. </description> </method> </methods> <constants> <constant name="GEN_EDIT_STATE_DISABLED" value="0" enum="GenEditState"> If passed to [method PackedScene.instance], blocks edits to the scene state. </constant> <constant name="GEN_EDIT_STATE_INSTANCE" value="1" enum="GenEditState"> If passed to [method PackedScene.instance], provides inherited scene resources to the local scene. Requires tools compiled. </constant> <constant name="GEN_EDIT_STATE_MAIN" value="2" enum="GenEditState"> If passed to [method PackedScene.instance], provides local scene resources to the local scene. Only the main scene should receive the main edit state. Requires tools compiled. </constant> </constants> </class>