A custom effect for use with [RichTextLabel].
A custom effect for use with [RichTextLabel].
[b]Note:[/b] For a [RichTextEffect] to be usable, a BBCode tag must be defined as a member variable called [code]bbcode[/code] in the script.
[codeblocks]
[gdscript]
# The RichTextEffect will be usable like this: `[example]Some text[/example]`
var bbcode = "example"
[/gdscript]
[csharp]
// The RichTextEffect will be usable like this: `[example]Some text[/example]`
public string bbcode = "example";
[/csharp]
[/codeblocks]
[b]Note:[/b] As soon as a [RichTextLabel] contains at least one [RichTextEffect], it will continuously process the effect unless the project is paused. This may impact battery life negatively.
https://docs.godotengine.org/en/latest/tutorials/ui/bbcode_in_richtextlabel.html
https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project
Override this method to modify properties in [code]char_fx[/code]. The method must return [code]true[/code] if the character could be transformed successfully. If the method returns [code]false[/code], it will skip transformation to avoid displaying broken text.