<?xml version="1.0" encoding="UTF-8" ?> <class name="ResourceSaver" inherits="Object" version="4.0"> <brief_description> Singleton for saving Godot-specific resource types. </brief_description> <description> Singleton for saving Godot-specific resource types to the filesystem. It uses the many [ResourceFormatSaver] classes registered in the engine (either built-in or from a plugin) to save engine-specific resource data to text-based (e.g. [code].tres[/code] or [code].tscn[/code]) or binary files (e.g. [code].res[/code] or [code].scn[/code]). </description> <tutorials> </tutorials> <methods> <method name="get_recognized_extensions"> <return type="PackedStringArray" /> <argument index="0" name="type" type="Resource" /> <description> Returns the list of extensions available for saving a resource of a given type. </description> </method> <method name="save"> <return type="int" enum="Error" /> <argument index="0" name="path" type="String" /> <argument index="1" name="resource" type="Resource" /> <argument index="2" name="flags" type="int" enum="ResourceSaver.SaverFlags" default="0" /> <description> Saves a resource to disk to the given path, using a [ResourceFormatSaver] that recognizes the resource object. The [code]flags[/code] bitmask can be specified to customize the save behavior. Returns [constant OK] on success. </description> </method> </methods> <constants> <constant name="FLAG_RELATIVE_PATHS" value="1" enum="SaverFlags"> Save the resource with a path relative to the scene which uses it. </constant> <constant name="FLAG_BUNDLE_RESOURCES" value="2" enum="SaverFlags"> Bundles external resources. </constant> <constant name="FLAG_CHANGE_PATH" value="4" enum="SaverFlags"> Changes the [member Resource.resource_path] of the saved resource to match its new location. </constant> <constant name="FLAG_OMIT_EDITOR_PROPERTIES" value="8" enum="SaverFlags"> Do not save editor-specific metadata (identified by their [code]__editor[/code] prefix). </constant> <constant name="FLAG_SAVE_BIG_ENDIAN" value="16" enum="SaverFlags"> Save as big endian (see [member File.big_endian]). </constant> <constant name="FLAG_COMPRESS" value="32" enum="SaverFlags"> Compress the resource on save using [constant File.COMPRESSION_ZSTD]. Only available for binary resource types. </constant> <constant name="FLAG_REPLACE_SUBRESOURCE_PATHS" value="64" enum="SaverFlags"> Take over the paths of the saved subresources (see [method Resource.take_over_path]). </constant> </constants> </class>