<?xml version="1.0" encoding="UTF-8" ?> <class name="ResourcePreloader" inherits="Node" version="4.0"> <brief_description> Resource Preloader Node. </brief_description> <description> This node is used to preload sub-resources inside a scene, so when the scene is loaded, all the resources are ready to use and can be retrieved from the preloader. GDScript has a simplified [method @GDScript.preload] built-in method which can be used in most situations, leaving the use of [ResourcePreloader] for more advanced scenarios. </description> <tutorials> </tutorials> <methods> <method name="add_resource"> <return type="void"> </return> <argument index="0" name="name" type="StringName"> </argument> <argument index="1" name="resource" type="Resource"> </argument> <description> Adds a resource to the preloader with the given [code]name[/code]. If a resource with the given [code]name[/code] already exists, the new resource will be renamed to "[code]name[/code] N" where N is an incrementing number starting from 2. </description> </method> <method name="get_resource" qualifiers="const"> <return type="Resource"> </return> <argument index="0" name="name" type="StringName"> </argument> <description> Returns the resource associated to [code]name[/code]. </description> </method> <method name="get_resource_list" qualifiers="const"> <return type="PackedStringArray"> </return> <description> Returns the list of resources inside the preloader. </description> </method> <method name="has_resource" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="name" type="StringName"> </argument> <description> Returns [code]true[/code] if the preloader contains a resource associated to [code]name[/code]. </description> </method> <method name="remove_resource"> <return type="void"> </return> <argument index="0" name="name" type="StringName"> </argument> <description> Removes the resource associated to [code]name[/code] from the preloader. </description> </method> <method name="rename_resource"> <return type="void"> </return> <argument index="0" name="name" type="StringName"> </argument> <argument index="1" name="newname" type="StringName"> </argument> <description> Renames a resource inside the preloader from [code]name[/code] to [code]newname[/code]. </description> </method> </methods> <constants> </constants> </class>