<?xml version="1.0" encoding="UTF-8" ?> <class name="ResourceFormatSaver" inherits="Reference" category="Core" version="3.2"> <brief_description> Saves a specific resource type to a file. </brief_description> <description> The engine can save resources when you do it from the editor, or when you use the [ResourceSaver] singleton. This is accomplished thanks to multiple [ResourceFormatSaver]s, each handling its own format and called automatically by the engine. By default, Godot saves resources as [code].tres[/code] (text-based), [code].res[/code] (binary) or another built-in format, but you can choose to create your own format by extending this class. Be sure to respect the documented return types and values. You should give it a global class name with [code]class_name[/code] for it to be registered. Like built-in ResourceFormatSavers, it will be called automatically when saving resources of its recognized type(s). You may also implement a [ResourceFormatLoader]. </description> <tutorials> </tutorials> <methods> <method name="get_recognized_extensions" qualifiers="virtual"> <return type="PoolStringArray"> </return> <argument index="0" name="resource" type="Resource"> </argument> <description> Returns the list of extensions available for saving the resource object, provided it is recognized (see [method recognize]). </description> </method> <method name="recognize" qualifiers="virtual"> <return type="bool"> </return> <argument index="0" name="resource" type="Resource"> </argument> <description> Returns whether the given resource object can be saved by this saver. </description> </method> <method name="save" qualifiers="virtual"> <return type="int"> </return> <argument index="0" name="path" type="String"> </argument> <argument index="1" name="resource" type="Resource"> </argument> <argument index="2" name="flags" type="int"> </argument> <description> Saves the given resource object to a file at the target [code]path[/code]. [code]flags[/code] is a bitmask composed with [enum ResourceSaver.SaverFlags] constants. Returns [constant OK] on success, or an [enum Error] constant in case of failure. </description> </method> </methods> <constants> </constants> </class>