RemoteTransform2D mirrors the [Transform2D] of another [CanvasItem] derived Node in the scene.
RemoteTransform2D mirrors the [Transform2D] of another [CanvasItem] derived Node (called the remote node) in the scene.
It can be set to track another Node's position, rotation and/or and update its own accordingly, using either global or local coordinates.
The remote node's [NodePath].
If [code]true[/code] the remote node's position is mirrored.
If [code]true[/code] the remote node's rotation is mirrored.
If [code]true[/code] the remote node's scale is mirrored.
If [code]true[/code] global coordinates are used. If [code]false[/code] local coordinates are used. Default value: [code]true[/code].