<?xml version="1.0" encoding="UTF-8" ?> <class name="RemoteTransform2D" inherits="Node2D" category="Core" version="3.2"> <brief_description> RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] derived Node in the scene. </brief_description> <description> RemoteTransform2D pushes its own [Transform2D] to another [CanvasItem] derived Node (called the remote node) in the scene. It can be set to update another Node's position, rotation and/or scale. It can use either global or local coordinates. </description> <tutorials> </tutorials> <methods> <method name="force_update_cache"> <return type="void"> </return> <description> [RemoteTransform2D] caches the remote node. It may not notice if the remote node disappears; [method force_update_cache] forces it to update the cache again. </description> </method> </methods> <members> <member name="remote_path" type="NodePath" setter="set_remote_node" getter="get_remote_node" default="NodePath("")"> The [NodePath] to the remote node, relative to the RemoteTransform2D's position in the scene. </member> <member name="update_position" type="bool" setter="set_update_position" getter="get_update_position" default="true"> If [code]true[/code], the remote node's position is updated. </member> <member name="update_rotation" type="bool" setter="set_update_rotation" getter="get_update_rotation" default="true"> If [code]true[/code], the remote node's rotation is updated. </member> <member name="update_scale" type="bool" setter="set_update_scale" getter="get_update_scale" default="true"> If [code]true[/code], the remote node's scale is updated. </member> <member name="use_global_coordinates" type="bool" setter="set_use_global_coordinates" getter="get_use_global_coordinates" default="true"> If [code]true[/code], global coordinates are used. If [code]false[/code], local coordinates are used. </member> </members> <constants> </constants> </class>