RemoteTransform2D pushes its own [Transform2D] to another [Node2D] derived node in the scene.
RemoteTransform2D pushes its own [Transform2D] to another [Node2D] derived node (called the remote node) in the scene.
It can be set to update another node's position, rotation and/or scale. It can use either global or local coordinates.
[RemoteTransform2D] caches the remote node. It may not notice if the remote node disappears; [method force_update_cache] forces it to update the cache again.
The [NodePath] to the remote node, relative to the RemoteTransform2D's position in the scene.
If [code]true[/code], the remote node's position is updated.
If [code]true[/code], the remote node's rotation is updated.
If [code]true[/code], the remote node's scale is updated.
If [code]true[/code], global coordinates are used. If [code]false[/code], local coordinates are used.