<?xml version="1.0" encoding="UTF-8" ?> <class name="RemoteTransform" inherits="Spatial" category="Core" version="3.1"> <brief_description> RemoteTransform pushes its own [Transform] to another [Spatial] derived Node in the scene. </brief_description> <description> RemoteTransform pushes its own [Transform] to another [Spatial] derived Node (called the remote node) in the scene. It can be set to update another Node's position, rotation and/or scale. It can use either global or local coordinates. </description> <tutorials> </tutorials> <demos> </demos> <methods> </methods> <members> <member name="remote_path" type="NodePath" setter="set_remote_node" getter="get_remote_node"> The [NodePath] to the remote node, relative to the RemoteTransform's position in the scene. </member> <member name="update_position" type="bool" setter="set_update_position" getter="get_update_position"> If [code]true[/code], the remote node's position is updated. Default value: [code]true[/code]. </member> <member name="update_rotation" type="bool" setter="set_update_rotation" getter="get_update_rotation"> If [code]true[/code], the remote node's rotation is updated. Default value: [code]true[/code]. </member> <member name="update_scale" type="bool" setter="set_update_scale" getter="get_update_scale"> If [code]true[/code], the remote node's scale is updated. Default value: [code]true[/code]. </member> <member name="use_global_coordinates" type="bool" setter="set_use_global_coordinates" getter="get_use_global_coordinates"> If [code]true[/code], global coordinates are used. If [code]false[/code], local coordinates are used. Default value: [code]true[/code]. </member> </members> <constants> </constants> </class>