<?xml version="1.0" encoding="UTF-8" ?> <class name="ReflectionProbe" inherits="VisualInstance" category="Core" version="3.2"> <brief_description> Captures its surroundings to create reflections. </brief_description> <description> Capture its surroundings as a dual parabolid image, and stores versions of it with increasing levels of blur to simulate different material roughnesses. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html</link> </tutorials> <methods> </methods> <members> <member name="box_projection" type="bool" setter="set_enable_box_projection" getter="is_box_projection_enabled" default="false"> If [code]true[/code], enables box projection. This makes reflections look more correct in rectangle-shaped rooms by offsetting the reflection center depending on the camera's location. </member> <member name="cull_mask" type="int" setter="set_cull_mask" getter="get_cull_mask" default="1048575"> </member> <member name="enable_shadows" type="bool" setter="set_enable_shadows" getter="are_shadows_enabled" default="false"> If [code]true[/code], computes shadows in the reflection probe. This makes the reflection probe slower to render; you may want to disable this if using the [constant UPDATE_ALWAYS] [member update_mode]. </member> <member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3( 1, 1, 1 )"> </member> <member name="intensity" type="float" setter="set_intensity" getter="get_intensity" default="1.0"> Defines the reflection intensity. </member> <member name="interior_ambient_color" type="Color" setter="set_interior_ambient" getter="get_interior_ambient" default="Color( 0, 0, 0, 1 )"> </member> <member name="interior_ambient_contrib" type="float" setter="set_interior_ambient_probe_contribution" getter="get_interior_ambient_probe_contribution" default="0.0"> </member> <member name="interior_ambient_energy" type="float" setter="set_interior_ambient_energy" getter="get_interior_ambient_energy" default="1.0"> </member> <member name="interior_enable" type="bool" setter="set_as_interior" getter="is_set_as_interior" default="false"> </member> <member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="0.0"> </member> <member name="origin_offset" type="Vector3" setter="set_origin_offset" getter="get_origin_offset" default="Vector3( 0, 0, 0 )"> </member> <member name="update_mode" type="int" setter="set_update_mode" getter="get_update_mode" enum="ReflectionProbe.UpdateMode" default="0"> </member> </members> <constants> <constant name="UPDATE_ONCE" value="0" enum="UpdateMode"> </constant> <constant name="UPDATE_ALWAYS" value="1" enum="UpdateMode"> </constant> </constants> </class>