2D axis-aligned bounding box using integer coordinates.
[Rect2i] consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
It uses integer coordinates. If you need floating-point coordinates, use [Rect2] instead.
https://docs.godotengine.org/en/latest/tutorials/math/index.html
https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html
Constructs a [Rect2i] by position and size.
Constructs a [Rect2i] by x, y, width, and height.
Constructs a new [Rect2i] from [Rect2]. The floating point coordinates will be truncated.
Returns a [Rect2i] with equivalent position and area, modified so that the top-left corner is the origin and [code]width[/code] and [code]height[/code] are positive.
Returns the intersection of this [Rect2i] and b.
Returns [code]true[/code] if this [Rect2i] completely encloses another one.
Returns this [Rect2i] expanded to include a given point.
Returns the area of the [Rect2i].
Returns a copy of the [Rect2i] grown a given amount of units towards all the sides.
Returns a copy of the [Rect2i] grown a given amount of units towards each direction individually.
Returns a copy of the [Rect2i] grown a given amount of units towards the [enum Margin] direction.
Returns [code]true[/code] if the [Rect2i] is flat or empty.
Returns [code]true[/code] if the [Rect2i] contains a point.
Returns [code]true[/code] if the [Rect2i] overlaps with [code]b[/code] (i.e. they have at least one point in common).
If [code]include_borders[/code] is [code]true[/code], they will also be considered overlapping if their borders touch, even without intersection.
Returns a larger [Rect2i] that contains this [Rect2i] and [code]b[/code].
Ending corner. This is calculated as [code]position + size[/code]. Setting this value will change the size.
Beginning corner. Typically has values lower than [member end].
Size from [member position] to [member end]. Typically all components are positive.
If the size is negative, you can use [method abs] to fix it.