<?xml version="1.0" encoding="UTF-8" ?> <class name="Rect2" version="4.0"> <brief_description> 2D axis-aligned bounding box using floating point coordinates. </brief_description> <description> [Rect2] consists of a position, a size, and several utility functions. It is typically used for fast overlap tests. It uses floating-point coordinates. If you need integer coordinates, use [Rect2i] instead. The 3D counterpart to [Rect2] is [AABB]. </description> <tutorials> <link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> <link title="Vector math">https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html</link> <link title="Advanced vector math">https://docs.godotengine.org/en/latest/tutorials/math/vectors_advanced.html</link> </tutorials> <methods> <method name="Rect2" qualifiers="constructor"> <return type="Rect2"> </return> <description> Constructs a default-initialized [Rect2] with default (zero) values of [member position] and [member size]. </description> </method> <method name="Rect2" qualifiers="constructor"> <return type="Rect2"> </return> <argument index="0" name="from" type="Rect2"> </argument> <description> Constructs a [Rect2] as a copy of the given [Rect2]. </description> </method> <method name="Rect2" qualifiers="constructor"> <return type="Rect2"> </return> <argument index="0" name="from" type="Rect2i"> </argument> <description> Constructs a [Rect2] from a [Rect2i]. </description> </method> <method name="Rect2" qualifiers="constructor"> <return type="Rect2"> </return> <argument index="0" name="position" type="Vector2"> </argument> <argument index="1" name="size" type="Vector2"> </argument> <description> Constructs a [Rect2] by position and size. </description> </method> <method name="Rect2" qualifiers="constructor"> <return type="Rect2"> </return> <argument index="0" name="x" type="float"> </argument> <argument index="1" name="y" type="float"> </argument> <argument index="2" name="width" type="float"> </argument> <argument index="3" name="height" type="float"> </argument> <description> Constructs a [Rect2] by x, y, width, and height. </description> </method> <method name="abs" qualifiers="const"> <return type="Rect2"> </return> <description> Returns a [Rect2] with equivalent position and area, modified so that the top-left corner is the origin and [code]width[/code] and [code]height[/code] are positive. </description> </method> <method name="encloses" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="b" type="Rect2"> </argument> <description> Returns [code]true[/code] if this [Rect2] completely encloses another one. </description> </method> <method name="expand" qualifiers="const"> <return type="Rect2"> </return> <argument index="0" name="to" type="Vector2"> </argument> <description> Returns this [Rect2] expanded to include a given point. </description> </method> <method name="get_area" qualifiers="const"> <return type="float"> </return> <description> Returns the area of the [Rect2]. </description> </method> <method name="grow" qualifiers="const"> <return type="Rect2"> </return> <argument index="0" name="amount" type="float"> </argument> <description> Returns a copy of the [Rect2] grown by the specified [code]amount[/code] on all sides. </description> </method> <method name="grow_individual" qualifiers="const"> <return type="Rect2"> </return> <argument index="0" name="left" type="float"> </argument> <argument index="1" name="top" type="float"> </argument> <argument index="2" name="right" type="float"> </argument> <argument index="3" name="bottom" type="float"> </argument> <description> Returns a copy of the [Rect2] grown by the specified amount on each side individually. </description> </method> <method name="grow_side" qualifiers="const"> <return type="Rect2"> </return> <argument index="0" name="side" type="int"> </argument> <argument index="1" name="amount" type="float"> </argument> <description> Returns a copy of the [Rect2] grown by the specified [code]amount[/code] on the specified [enum Side]. </description> </method> <method name="has_no_area" qualifiers="const"> <return type="bool"> </return> <description> Returns [code]true[/code] if the [Rect2] is flat or empty. </description> </method> <method name="has_point" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="point" type="Vector2"> </argument> <description> Returns [code]true[/code] if the [Rect2] contains a point. </description> </method> <method name="intersection" qualifiers="const"> <return type="Rect2"> </return> <argument index="0" name="b" type="Rect2"> </argument> <description> Returns the intersection of this [Rect2] and [code]b[/code]. If the rectangles do not intersect, an empty [Rect2] is returned. </description> </method> <method name="intersects" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="b" type="Rect2"> </argument> <argument index="1" name="include_borders" type="bool" default="false"> </argument> <description> Returns [code]true[/code] if the [Rect2] overlaps with [code]b[/code] (i.e. they have at least one point in common). If [code]include_borders[/code] is [code]true[/code], they will also be considered overlapping if their borders touch, even without intersection. </description> </method> <method name="is_equal_approx" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="rect" type="Rect2"> </argument> <description> Returns [code]true[/code] if this [Rect2] and [code]rect[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component. </description> </method> <method name="merge" qualifiers="const"> <return type="Rect2"> </return> <argument index="0" name="b" type="Rect2"> </argument> <description> Returns a larger [Rect2] that contains this [Rect2] and [code]b[/code]. </description> </method> <method name="operator !=" qualifiers="operator"> <return type="bool"> </return> <argument index="0" name="right" type="Rect2"> </argument> <description> </description> </method> <method name="operator *" qualifiers="operator"> <return type="Rect2"> </return> <argument index="0" name="right" type="Transform2D"> </argument> <description> </description> </method> <method name="operator ==" qualifiers="operator"> <return type="bool"> </return> <argument index="0" name="right" type="Rect2"> </argument> <description> </description> </method> </methods> <members> <member name="end" type="Vector2" setter="" getter="" default="Vector2( 0, 0 )"> Ending corner. This is calculated as [code]position + size[/code]. Setting this value will change the size. </member> <member name="position" type="Vector2" setter="" getter="" default="Vector2( 0, 0 )"> Beginning corner. Typically has values lower than [member end]. </member> <member name="size" type="Vector2" setter="" getter="" default="Vector2( 0, 0 )"> Size from [member position] to [member end]. Typically, all components are positive. If the size is negative, you can use [method abs] to fix it. </member> </members> <constants> </constants> </class>