<?xml version="1.0" encoding="UTF-8" ?> <class name="Rect2" version="4.0"> <brief_description> 2D axis-aligned bounding box using floating point coordinates. </brief_description> <description> [Rect2] consists of a position, a size, and several utility functions. It is typically used for fast overlap tests. It uses floating point coordinates. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> </tutorials> <methods> <method name="Rect2"> <return type="Rect2"> </return> <argument index="0" name="position" type="Vector2"> </argument> <argument index="1" name="size" type="Vector2"> </argument> <description> Constructs a [Rect2] by position and size. </description> </method> <method name="Rect2"> <return type="Rect2"> </return> <argument index="0" name="x" type="float"> </argument> <argument index="1" name="y" type="float"> </argument> <argument index="2" name="width" type="float"> </argument> <argument index="3" name="height" type="float"> </argument> <description> Constructs a [Rect2] by x, y, width, and height. </description> </method> <method name="Rect2"> <return type="Rect2"> </return> <argument index="0" name="from" type="Rect2i"> </argument> <description> Constructs a [Rect2] from a [Rect2i]. </description> </method> <method name="abs"> <return type="Rect2"> </return> <description> Returns a [Rect2] with equivalent position and area, modified so that the top-left corner is the origin and [code]width[/code] and [code]height[/code] are positive. </description> </method> <method name="clip"> <return type="Rect2"> </return> <argument index="0" name="b" type="Rect2"> </argument> <description> Returns the intersection of this [Rect2] and b. </description> </method> <method name="encloses"> <return type="bool"> </return> <argument index="0" name="b" type="Rect2"> </argument> <description> Returns [code]true[/code] if this [Rect2] completely encloses another one. </description> </method> <method name="expand"> <return type="Rect2"> </return> <argument index="0" name="to" type="Vector2"> </argument> <description> Returns this [Rect2] expanded to include a given point. </description> </method> <method name="get_area"> <return type="float"> </return> <description> Returns the area of the [Rect2]. </description> </method> <method name="grow"> <return type="Rect2"> </return> <argument index="0" name="by" type="float"> </argument> <description> Returns a copy of the [Rect2] grown a given amount of units towards all the sides. </description> </method> <method name="grow_individual"> <return type="Rect2"> </return> <argument index="0" name="left" type="float"> </argument> <argument index="1" name="top" type="float"> </argument> <argument index="2" name="right" type="float"> </argument> <argument index="3" name=" bottom" type="float"> </argument> <description> Returns a copy of the [Rect2] grown a given amount of units towards each direction individually. </description> </method> <method name="grow_margin"> <return type="Rect2"> </return> <argument index="0" name="margin" type="int"> </argument> <argument index="1" name="by" type="float"> </argument> <description> Returns a copy of the [Rect2] grown a given amount of units towards the [enum Margin] direction. </description> </method> <method name="has_no_area"> <return type="bool"> </return> <description> Returns [code]true[/code] if the [Rect2] is flat or empty. </description> </method> <method name="has_point"> <return type="bool"> </return> <argument index="0" name="point" type="Vector2"> </argument> <description> Returns [code]true[/code] if the [Rect2] contains a point. </description> </method> <method name="intersects"> <return type="bool"> </return> <argument index="0" name="b" type="Rect2"> </argument> <description> Returns [code]true[/code] if the [Rect2] overlaps with another. </description> </method> <method name="is_equal_approx"> <return type="bool"> </return> <argument index="0" name="rect" type="Rect2"> </argument> <description> Returns [code]true[/code] if this [Rect2] and [code]rect[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component. </description> </method> <method name="merge"> <return type="Rect2"> </return> <argument index="0" name="b" type="Rect2"> </argument> <description> Returns a larger [Rect2] that contains this [Rect2] and [code]b[/code]. </description> </method> </methods> <members> <member name="end" type="Vector2" setter="" getter="" default="Vector2( 0, 0 )"> Ending corner. </member> <member name="position" type="Vector2" setter="" getter="" default="Vector2( 0, 0 )"> Position (starting corner). </member> <member name="size" type="Vector2" setter="" getter="" default="Vector2( 0, 0 )"> Size from position to end. </member> </members> <constants> </constants> </class>