<?xml version="1.0" encoding="UTF-8" ?> <class name="RayShape3D" inherits="Shape3D" version="4.0"> <brief_description> Ray shape for 3D collisions. </brief_description> <description> Ray shape for 3D collisions, which can be set into a [PhysicsBody3D] or [Area3D]. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters. </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="length" type="float" setter="set_length" getter="get_length" default="1.0"> The ray's length. </member> <member name="slips_on_slope" type="bool" setter="set_slips_on_slope" getter="get_slips_on_slope" default="false"> If [code]true[/code], allow the shape to return the correct normal. </member> </members> <constants> </constants> </class>