<?xml version="1.0" encoding="UTF-8" ?> <class name="RayShape2D" inherits="Shape2D" category="Core" version="3.1"> <brief_description> Ray shape for 2D collisions. </brief_description> <description> Ray shape for 2D collisions. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters. </description> <tutorials> </tutorials> <demos> </demos> <methods> </methods> <members> <member name="length" type="float" setter="set_length" getter="get_length"> The ray's length. </member> <member name="slips_on_slope" type="bool" setter="set_slips_on_slope" getter="get_slips_on_slope"> If [code]true[/code] allow the shape to return the correct normal. Default value: [code]false[/code]. </member> </members> <constants> </constants> </class>