Ray shape for 3D collisions.
Ray shape for 3D collisions, which can be set into a [PhysicsBody] or [Area]. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
The ray's length.
If [code]true[/code] allow the shape to return the correct normal. Default value: [code]false[/code].