<?xml version="1.0" encoding="UTF-8" ?> <class name="RayShape" inherits="Shape" category="Core" version="3.0-alpha"> <brief_description> Ray shape for 3D collisions. </brief_description> <description> Ray shape for 3D collisions, which can be set into a [PhysicsBody] or [Area]. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters. </description> <tutorials> </tutorials> <demos> </demos> <methods> <method name="get_length" qualifiers="const"> <return type="float"> </return> <description> </description> </method> <method name="set_length"> <return type="void"> </return> <argument index="0" name="length" type="float"> </argument> <description> </description> </method> </methods> <members> <member name="length" type="float" setter="set_length" getter="get_length"> The ray's length. </member> </members> <constants> </constants> </class>