<?xml version="1.0" encoding="UTF-8" ?> <class name="RDShaderSource" inherits="RefCounted" version="4.0"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <methods> <method name="get_stage_source" qualifiers="const"> <return type="String"> </return> <argument index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage"> </argument> <description> </description> </method> <method name="set_stage_source"> <return type="void"> </return> <argument index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage"> </argument> <argument index="1" name="source" type="String"> </argument> <description> </description> </method> </methods> <members> <member name="language" type="int" setter="set_language" getter="get_language" enum="RenderingDevice.ShaderLanguage" default="0"> </member> <member name="source_compute" type="String" setter="set_stage_source" getter="get_stage_source" default=""""> </member> <member name="source_fragment" type="String" setter="set_stage_source" getter="get_stage_source" default=""""> </member> <member name="source_tesselation_control" type="String" setter="set_stage_source" getter="get_stage_source" default=""""> </member> <member name="source_tesselation_evaluation" type="String" setter="set_stage_source" getter="get_stage_source" default=""""> </member> <member name="source_vertex" type="String" setter="set_stage_source" getter="get_stage_source" default=""""> </member> </members> <constants> </constants> </class>