<?xml version="1.0" encoding="UTF-8" ?>
<class name="RDPipelineMultisampleState" inherits="Reference" version="4.0">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="enable_alpha_to_coverage" type="bool" setter="set_enable_alpha_to_coverage" getter="get_enable_alpha_to_coverage" default="false">
		</member>
		<member name="enable_alpha_to_one" type="bool" setter="set_enable_alpha_to_one" getter="get_enable_alpha_to_one" default="false">
		</member>
		<member name="enable_sample_shading" type="bool" setter="set_enable_sample_shading" getter="get_enable_sample_shading" default="false">
		</member>
		<member name="min_sample_shading" type="float" setter="set_min_sample_shading" getter="get_min_sample_shading" default="0.0">
		</member>
		<member name="sample_count" type="int" setter="set_sample_count" getter="get_sample_count" enum="RenderingDevice.TextureSamples" default="0">
		</member>
		<member name="sample_masks" type="int[]" setter="set_sample_masks" getter="get_sample_masks" default="[  ]">
		</member>
	</members>
	<constants>
	</constants>
</class>