Class representing a square mesh.
Class representing a square [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this default rotation is more suited for use with billboarded materials. Unlike [PlaneMesh], this mesh doesn't provide subdivision options.
https://godotengine.org/asset-library/asset/127
https://godotengine.org/asset-library/asset/129
Offset of the generated Quad. Useful for particles.
Size on the X and Y axes.