<?xml version="1.0" encoding="UTF-8" ?> <class name="PrismMesh" inherits="PrimitiveMesh" category="Core" version="3.2"> <brief_description> Class representing a prism-shaped [PrimitiveMesh]. </brief_description> <description> Class representing a prism-shaped [PrimitiveMesh]. </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="left_to_right" type="float" setter="set_left_to_right" getter="get_left_to_right" default="0.5"> Displacement of the upper edge along the X axis. 0.0 positions edge straight above the bottom-left edge. </member> <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3( 2, 2, 2 )"> Size of the prism. </member> <member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0"> Number of added edge loops along the Z axis. </member> <member name="subdivide_height" type="int" setter="set_subdivide_height" getter="get_subdivide_height" default="0"> Number of added edge loops along the Y axis. </member> <member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width" default="0"> Number of added edge loops along the X axis. </member> </members> <constants> </constants> </class>