<?xml version="1.0" encoding="UTF-8" ?> <class name="PrismMesh" inherits="PrimitiveMesh" category="Core" version="3.0-beta"> <brief_description> Class representing a prism-shaped [PrimitiveMesh]. </brief_description> <description> Class representing a prism-shaped [PrimitiveMesh]. </description> <tutorials> </tutorials> <demos> </demos> <methods> </methods> <members> <member name="left_to_right" type="float" setter="set_left_to_right" getter="get_left_to_right"> Displacement of of the upper edge along the x-axis. 0.0 positions edge straight above the bottome left edge. Defaults to 0.5 (positioned on the midpoint). </member> <member name="size" type="Vector3" setter="set_size" getter="get_size"> Size of the prism. Defaults to (2.0, 2.0, 2.0). </member> <member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth"> Number of added edge loops along the z-axis. Defaults to 0. </member> <member name="subdivide_height" type="int" setter="set_subdivide_height" getter="get_subdivide_height"> Number of added edge loops along the y-axis. Defaults to 0. </member> <member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width"> Number of added edge loops along the x-axis. Defaults to 0. </member> </members> <constants> </constants> </class>